The Net (Geta) in Go: Catching a Stone That Can't Run

Read ~5 min · Updated July 2026 · Part of: Learn Go

A net (門吃 / net, Japanese: geta, 罩) captures a fleeing stone without chasing it. Unlike a ladder that zig-zags to the edge, a net loosely surrounds — so no matter which way the stone runs, one of yours is waiting.

English中文Plain meaning
net罩/網loose surround, every escape covered
geta門吃(日)the Japanese term for the same thing
ladder征子the other capture: chase to the edge
atari打吃down to one liberty

1. Net vs ladder

A ladder atari's the fleeing stone and zig-zags it to the edge — fast and tight, but fails if there's a ladder breaker. A net is the safer cousin: it doesn't atari immediately, it just blocks every escape direction, so the stone is caught no matter where it runs.

🕸️ Analogy: a ladder is a flyswatter chasing in a straight line — dodged by a wall (breaker). A net is a mesh dropped over the fly — it doesn't matter which way it flies.

Ladder Net
Method tight chase, zig-zag to edge loose surround, no tight chase
Speed fast (atari all the way) slow (wait for them to run into the net)
Risk fails if there's a breaker almost no risk (every direction covered = can't escape)
Best for clear path to the edge center / open areas, or when a ladder would fail

2. What a net looks like (board illustration)

A net is "loose": your stones don't touch the opponent (touching = tight contact, not a net). They stand one or two steps away, at positions the runner needs:

White (1,1) wants to run, but black stones (0,2) and (1,3) are already loosely covering its escape directions. White runs either way — Black fills — eventually White has no direction and is captured.

🎯 Key reading: before acting, check that every escape direction is covered by your net. If one direction is open, it's not a real net (the opponent slips through).

3. When to choose the net

4. The 4 most common net mistakes for beginners

  1. Missing an escape direction. A net's success is 100% about "every direction covered." Miss one direction, the opponent slips out, your net is wasted. Check all escape directions one by one before acting.
  2. Playing the net as tight contact (not a net anymore). A net is "loose" (one step away). Directly touching the opponent = tight fight, not a net, and might give the opponent extra liberties. Keep it loose.
  3. Using a net when a ladder works. When a ladder works (path clear, no breaker), a ladder is faster than a net (chases to the end immediately). Use a ladder if you can; the net is the fallback when the ladder fails.
  4. Netting a stone that isn't worth it. A net takes several moves to capture. If the opponent's stone is small (1-2 stones) and not worth that many moves, don't net — find something more valuable elsewhere.

5. Nets on the 4×4 board

The small board makes nets short and obvious: the edge itself acts as part of your net, so a stone fleeing toward a corner is often already half-netted. brainGO's capture puzzles that look like "they can escape" are often actually nets — you just need to cover one or two escape directions.

How to train it

See how loose surrounding catches stones that a straight chase can't.

👉 Play brainGO — set your first net

FAQ

What's the difference between a net and a ladder?

A ladder is "tight chase, zig-zag to the edge" — fast but fails with a breaker. A net is "loose surround, no tight chase" — slow but almost no risk (every direction covered = can't escape). Use a ladder if it works (fast); switch to a net when the ladder would fail.

When does a net fail?

Only when you "miss an escape direction." A net is a loose surround — as long as you've covered every escape direction, the opponent can't get out no matter how they run. Check all directions before acting.

Why is a net "loose"?

Because the netting stones don't touch the opponent (one step away). Direct contact = tight fight, which gives the opponent liberties. A net stands one step away, blocking escape directions without giving extra liberties — the opponent runs, you fill, eventually no path.

How many moves does a net take to capture?

Usually 3-5 moves (opponent runs, you fill, opponent runs again, you fill...). Slower than a ladder (which captures at the end of the chase), but safe. Whether it's worth that many moves depends on how big the opponent's stone is.

Does a net work the same in the corner as in the center?

A net is even stronger in the corner. On the edge or corner, the board boundary itself is part of your net — the fleeing stone already has few escape directions, so you only need to cover the remaining few to complete the net. In the center it's the opposite: the opponent has escape routes in every direction, so you need more stones to cover them all. So for the same net, a corner net often holds with just 1-2 stones, while a center net needs 2-3 to be solid. When you see the opponent running toward a corner, first check whether you can net them in place.

Can the opponent escape a net by sacrificing a stone?

No — and that's exactly where a net beats a ladder. A ladder is a tight chase, and the opponent can often use "sacrifice one stone, then reverse the ladder" to turn the tables on you. A net is a loose surround with no tight point to sacrifice — no matter which way they run, you can fill in, and there's no position where "after sacrificing, the net opens up." This is also why, when the opponent has a ladder breaker, you should switch to a net instead of a ladder.

Is a net the same thing as "surrounding"?

Not quite. "Surrounding" is a general action — anything that encloses the opponent counts as surrounding (including a tight-chase ladder, contact fighting, even large-scale territorial frameworks). A net specifically refers to a loose, one-step-away, doesn't-atari-immediately surround technique — it's one type of tesuji (clever move). So a net is a subset of surrounding: all nets are surrounds, but not all surrounds are nets. When you see the opponent fleeing, first ask yourself "can I net them?" — it's the safest, most stone-efficient way to surround.

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